It is long, difficult, and ultimately honest work that might make some people who read it wet the bed, but the onus is on writers to tell you the truth, and all of the good ones always will. If you’re reading this, I urge you to actually think about this from a perspective that’s not “bad game good!” or “good game bad!” Criticism is multifaceted. It’s also worth noting that when we review a game, we’re critiquing a project that the creator has consciously labeled as finished - Witwer is making things up about people he doesn’t know a single thing about. “I think that's not only too bad, but misleading to actual audience members who would like to read an actual review of what we actually did,” Witwer says, ironically displaying a fundamental misunderstanding of the discipline he is attempting to critique while claiming to be misunderstood, before going on to talk about a record he made. As for deadlines, I’ve never met a decent editor who would rather run a bad piece early instead of a good one that’s had enough time to be beaten into shape. If someone doesn’t mention a single loyalty mission, though, they’re just writing a review that’s accurate to the most standout moments from their time with the game, for better or worse. Considering the mention of “tells” earlier - if someone says Commander Shepard gets married to Tali and they live happily ever after on Rannoch at the end of Mass Effect 3, they certainly haven’t finished the game. What’s more, the vast majority of people I know absolutely finish the games they’re reviewing. I have had to rush games for review before due to strange embargoes and personal circumstances, and it’s true that we’re not given six months to play a game prior to launch - that’s not on us, though. There are countless games that wrangle with slow-burning subject matter with real finesse - sadly, Days Gone just isn’t one of them.Īre you sure about that, Sam? I’m a journalist and I can help clarify the reality of the fabricated nonsense you’re touting to randos on Reddit. Conversely, I’d be of the opinion that burying your best work beneath dozens of hours of lukewarm rubbish makes for an effort not worth making during time intended for recreation. Witwer’s main point is that Days Gone is supposedly this slow-burning masterpiece, where the best story beats are confined to the later parts of the game. It’s not just a checklist of graphics, mechanics, audio, story, and gameplay - it’s a critical piece designed to convey an experience in terms of how it was felt and may feel for an enormous readership comprising innumerable people from all walks of life. But that’s just my prerogative - nobody is obligated to write a review in the same way as anyone else, and the best reviews are often the ones that are distinct for tackling unique subject matter not covered elsewhere. Sure, the horde mechanic might be a big deal, and if I personally reviewed Days Gone, I might have discussed it in detail. I’ll be honest and say this: a review is a subjective piece of writing that weighs up countless aspects of a cohesive product.
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